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PC Gamer 4.10
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1999-04_Disc_4.10.bin
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ADDONS
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QUAKE2
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Action Quake
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actn1Ccl.exe
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action
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pak0.pak
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suislide.cfg
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1998-11-12
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4KB
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140 lines
unbindall
//video parameters
vid_gamma 0.54
//sound
set s_wavonly "0"
set cd_nocd "1"
set cl_stereo_separation "0.4"
set s_khz "22"
set s_primary "0"á
set s_mixahead ".14"
set in_mouse "1"
set in_joystick "0"
// MOUSE
set freelook "1"
set lookspring "0"
set lookstrafe "0"
set m_filter "1"
set m_forward "0"
set m_pitch "-0.022"
set m_side "0"
set m_yaw "0.022"
set sensitivity "12"
//netplay
set cl_predict "1"
set win_noalttab "1"
set sv_reconnect_limit "3"
set msg "1"
set rate 3000
set cl_maxfps 28
alias graph_on "set netgraph 1;set cl_shownet 1;echo Graph ON...;wait;bind F2 graph_off"
alias graph_off "set netgraph 0;set cl_shownet 0;echo Graph OFF...;wait;bind F2 graph_on"
bind F2 graph_on
bind t "messagemode"
bind g "messagemode2"
bind k "score"
// FLASHBLEND TOGGLE
bind f11 "l0"
alias "l0" "bind F11 l1;gl_dynamic 1;echo Dynamic on"
alias "l1" "bind F11 l0;gl_dynamic 0;echo Dynamice off"
//Standard use
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind TAB "inven"
bind [ "invprev"
bind ] "invnext"
bind ESCAPE "togglemenu"
bind F1 "cmd help"
bind F12 "screenshot"
bind ENTER "invuse"
//movement
bind SHIFT +speed
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind e "weapnext"
bind s "+back"
bind w "+forward"
bind SPACE "+moveup"
//weapons
bind q "use M3 Super 90 Assault Shotgun; use MP5/10 Submachinegun; use Handcannon; use Sniper Rifle; use M4 Assault Rifle"
bind mouse1 "+attack"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind 2 "use A 2nd Pistol"
bind 3 "use Combat Knife"
//single or dual pistol
alias pswitch "bind x use blaster;use A 2nd Pitol;echo dual pistols;bind tab singlep"
alias singlep "bind x use blaster;echo single pistol;bind tab pswitch"
bind tab pswitch
// WAVES
bind INS "wave 0"
bind HOME "wave 1"
bind PGUP "wave 2"
bind DEL "wave 3"
bind END "wave 4"
//Action commands
//sniper rifle
alias sniper "weapon;sensitivity 8;echo 2x: sensetivity 8;bind r 4x"
alias 4x "weapon;sensitivity 6;echo 4x sensetivity 6;bind r 6x"
alias 6x "weapon;sensitivity 3;echo 6x: sensetivity 3;bind r 1x"
alias 1x "weapon;sensitivity 12;echo 1x: sensetivity 12;bind r sniper"
bind r sniper
//emergency sensetivity reset key
bind l "sensitivity 12"
//pistol auto/semi toggle
alias semi "weapon;sensitivity 12;bind ctrl auto"
alias auto "weapon;sensitivity 12;bind ctrl semi"
bind ctrl semi
bind * "drop item"
bind f "bandage"
bind mouse2 "reload"
bind e "opendoor"
bind g "use M26 Fragmentation Grenade"
bind z "drop weapon"
//demo recording
alias demstop1 "stop; echo Current Demo Stopped;wait;wait;wait;demstop2"
alias demstop2 "echo Press 'o' again to start next demo in sequence"
alias dem1 "echo Starting Demo1; record demo_01; alias next_demo dem2"
alias dem2 "echo Starting Demo2; record demo_02; alias next_demo dem3"
alias dem3 "echo Starting Demo3; record demo_03; alias next_demo dem4"
alias dem4 "echo Starting Demo4; record demo_04; alias next_demo dem5"
alias dem5 "echo Starting Demo5; record demo_05; alias next_demo dem6"
alias dem6 "echo Starting Demo6; record demo_06; alias next_demo dem7"
alias dem7 "echo Starting Demo7; record demo_07; alias next_demo dem8"
alias dem8 "echo Starting Demo8; record demo_08; alias next_demo dem9"
alias dem9 "echo Starting Demo9; record demo_09; alias next_demo dem0"
alias dem0 "echo Starting Demo10; record demo_10; alias next_demo demempty1"
alias demempty1 "echo You have exhausted this session's queue!;wait;wait;wait;wait; demempty2"
alias demempty2 "echo You must exit and archive existing demos before recording more"
alias next_demo dem1
bind p "demstop1"
bind o next_demo